In a rapidly changing, technology-focused world, few academic subjects offer more potential for impact and innovation than computer science (CS). But in the United States, girls, students with disabilities, English learners, and Black and Latinx students are all underrepresented in CS education.

EDC partners with educators, STEM industry leaders, and policymakers to ensure all students can access high-quality CS education opportunities. We create leading-edge CS curricula, help states align with private sector STEM partners, and center our efforts on broadening participation in the field among historically underrepresented and marginalized communities. We advance knowledge of how to foster computational thinking and data literacy, evaluate promising programs, and scale innovative programs.

Resources

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This report explores Massachusetts’ progress toward achieving equity in computer science (CS) education.
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This report presents results of EDC’s Building State Capacity for Leadership in K–12 Computer Science Education Summit .
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This toolkit links parents to a wide array of resources—including “fast facts,” fun family activities, and scholarship info—to prepare children and youth to thrive in our wired world and its workplaces.
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This guide helps school districts choose the computer science (CS) curricula that best suit their communities’ needs. The guide was developed as part of an initiative for school districts to accelerate the creation of classroom opportunities for learning CS that are standards based, high quality, career relevant, and accessible to all students at all grade levels.
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This report surveys state-level efforts to improve access to K–12 computer science education opportunities in the United States.
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Beauty and Joy of Computing is an Advanced Placement (AP) Computer Science Principles course developed by EDC and the University of California, Berkeley. In this course, students create programs using the programming language Snap! They also discuss the social implications of computing, and consider best practices for producing and consuming technology.