This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and socially relevant computer games. iDesign aims to build youths’ technological fluency and increase their interest in STEM-related activities and careers. The yearlong iDesign afterschool curriculum and accompanying professional development materials will prepare educators to introduce youth to principles of serious game design in clubhouse settings.
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Date
2015
Length
61 pages